Introduction to Fun game
Creative learning & play
contents used in Korea, USA, and Finland
Fun game Content
Introduction to Fun game program

Diverse Contents
Providing engaging content including math, quizzes, and games

Convenient Installation
Easy installation and versatile indoor use

Diverse Contents
Providing engaging content including math, quizzes, and games

Convenient Installation
Easy installation and versatile indoor use
Toddler Fun Program
Bell Bling
Throw the ball at the large bell in the center of the screen!
Walk on the Pond
Touch the pond to call the fish!
Butterflies Garden
Touch the flower field to make flowers bloom and call the butterflies!
Birthday Party
Touch the screen to make lots of delicious cakes!
Team Fun Program
Zap Attack! UFO
Touch the UFOs appearing on the screen!
Buzz Off!
Touch the flying mosquitoes! Red ones give extra points!
Candy Unicorn
Touch the unicorn wandering in the forest to make lots of candies!
Hoop Shoot
Throw the ball into the goal in the center of the screen!
Number Dash
Look at the numbers on the screen and touch them in order!
Tennis Master
Touch the tennis ball the puppy threw!
The Stinky Restaurant
Touch the flying fly chef to serve a delicious meal to the frog guests!
WASH WASH WASH
Touch the dirty puppy’s paws on the screen to clean them up!
The Wizard’s House
Touch the naughty fairy to turn it into a good fairy!
The Gnome Family
Check the sign at the top of the screen and touch the gnome with the matching hat shape and color!
Duel Fun Program
Reflex Rush
Tap the handprints quickly to beat the other team!
Reflex Rumble
Tap bombs that match your team’s color to score more than the other team!
Tic Tac Toe
Check your team color and take turns filling the spaces. Connect three in a row, column, or diagonal to win!
Focus Program
Tap Light
Tap the lit-up bulb quickly and earn points!
Color Pop
Touch the color that matches the meaning of the word on the screen to earn points!
Color Match
Choose the card where the color and word match to earn points!
Penguin Jump
Touch the screen at the exact moment the fish reaches the penguin to score points!
Time Watch
Press Stop as close to 10 seconds as possible!
Blind Time
Without seeing the timer, press Stop exactly at 10 seconds by feel!
Touch Rush (Duel)
Touch the screen at the right time to score points! The team with the most points wins.